Bài giảng Computer graphics - Chapter 1: Graphics system
Hochiminh city University of Technology
Faculty of Computer Science and Engineering
COMPUTER GRAPHICS
CHAPTER 01:
Graphics System
Outline
Computer Graphics: Why & What?
Application
Computer Graphics Systems
Image & Image Formation
Camera
Models and Architectures
API Contents
Faculty of Computer Science and Engineering - HCMUT Slide 2
Computer Graphics: Why & What?
Why
– “A Picture is Worth a
Thousand Words”
Faculty of Computer Science and Engineering - HCMUT Slide 3
Computer Graphics: Why & What?
Faculty of Computer Science and Engineering - HCMUT Slide 4
Computer Graphics: Why & What?
Faculty of Computer Science and Engineering - HCMUT Slide 5
Computer Graphics: Why & What?
Faculty of Computer Science and Engineering - HCMUT Slide 6
Computer Graphics: Why & What?
What
– Computer graphics deals with all aspects of
creating images with a computer
• Hardware
• Software
• High-Level: Maya, Lightwave
• Low-level: OpenGL, Direct3D – Libraries for
• programming graphics applications
• Applications
Faculty of Computer Science and Engineering - HCMUT Slide 7
Application
Display of Information
Computer-Aided Design
Simulation and Animation
User Interface
Faculty of Computer Science and Engineering - HCMUT Slide 8
Application
Display of Information
– Complex scientific data
Faculty of Computer Science and Engineering - HCMUT Slide 9
Application
Display of Information
– Medical Imaging
Faculty of Computer Science and Engineering - HCMUT Slide 10
Application
Display of Information
– Network and threat visualization
Faculty of Computer Science and Engineering - HCMUT Slide 11
Application
Computer-Aided Design
– Architecture
Faculty of Computer Science and Engineering - HCMUT Slide 12
Application
Computer-Aided Design
– Mechanical Engineering
Faculty of Computer Science and Engineering - HCMUT Slide 13
Application
Computer-Aided Design
– Digital Logic Design
Faculty of Computer Science and Engineering - HCMUT Slide 14
Application
Simulation and Animation
– Flight simulators
Faculty of Computer Science and Engineering - HCMUT Slide 15
Application
Simulation and Animation
– Surgical training
Faculty of Computer Science and Engineering - HCMUT Slide 16
Application
Simulation and Animation
– Virtual Reality
Faculty of Computer Science and Engineering - HCMUT Slide 17
Application
Simulation and Animation
– Entertainment
Faculty of Computer Science and Engineering - HCMUT Slide 18
Application
User Interface
Faculty of Computer Science and Engineering - HCMUT Slide 19
Computer Graphics Systems
System’s Overview
– Input devices
– Processor
– Memory
– Frame buffer
– Output devices
Faculty of Computer Science and Engineering - HCMUT Slide 20
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