Bài giảng Computer graphics - Chapter 1: Graphics system

Hochiminh city University of Technology  
Faculty of Computer Science and Engineering  
COMPUTER GRAPHICS  
CHAPTER 01:  
Graphics System  
Outline  
Computer Graphics: Why & What?  
Application  
Computer Graphics Systems  
Image & Image Formation  
Camera  
Models and Architectures  
API Contents  
Faculty of Computer Science and Engineering - HCMUT Slide 2  
Computer Graphics: Why & What?  
Why  
– “A Picture is Worth a  
Thousand Words”  
Faculty of Computer Science and Engineering - HCMUT Slide 3  
Computer Graphics: Why & What?  
Faculty of Computer Science and Engineering - HCMUT Slide 4  
Computer Graphics: Why & What?  
Faculty of Computer Science and Engineering - HCMUT Slide 5  
Computer Graphics: Why & What?  
Faculty of Computer Science and Engineering - HCMUT Slide 6  
Computer Graphics: Why & What?  
What  
– Computer graphics deals with all aspects of  
creating images with a computer  
• Hardware  
• Software  
• High-Level: Maya, Lightwave  
• Low-level: OpenGL, Direct3D – Libraries for  
• programming graphics applications  
• Applications  
Faculty of Computer Science and Engineering - HCMUT Slide 7  
Application  
Display of Information  
Computer-Aided Design  
Simulation and Animation  
User Interface  
Faculty of Computer Science and Engineering - HCMUT Slide 8  
Application  
Display of Information  
– Complex scientific data  
Faculty of Computer Science and Engineering - HCMUT Slide 9  
Application  
Display of Information  
– Medical Imaging  
Faculty of Computer Science and Engineering - HCMUT Slide 10  
Application  
Display of Information  
– Network and threat visualization  
Faculty of Computer Science and Engineering - HCMUT Slide 11  
Application  
Computer-Aided Design  
– Architecture  
Faculty of Computer Science and Engineering - HCMUT Slide 12  
Application  
Computer-Aided Design  
– Mechanical Engineering  
Faculty of Computer Science and Engineering - HCMUT Slide 13  
Application  
Computer-Aided Design  
– Digital Logic Design  
Faculty of Computer Science and Engineering - HCMUT Slide 14  
Application  
Simulation and Animation  
– Flight simulators  
Faculty of Computer Science and Engineering - HCMUT Slide 15  
Application  
Simulation and Animation  
– Surgical training  
Faculty of Computer Science and Engineering - HCMUT Slide 16  
Application  
Simulation and Animation  
– Virtual Reality  
Faculty of Computer Science and Engineering - HCMUT Slide 17  
Application  
Simulation and Animation  
– Entertainment  
Faculty of Computer Science and Engineering - HCMUT Slide 18  
Application  
User Interface  
Faculty of Computer Science and Engineering - HCMUT Slide 19  
Computer Graphics Systems  
System’s Overview  
– Input devices  
– Processor  
– Memory  
– Frame buffer  
– Output devices  
Faculty of Computer Science and Engineering - HCMUT Slide 20  
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